A
GUIDE TO MOTION BLUR AND DOF WITH V-Ray |
TOPICS
COVERED: |
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Global Switches |
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Global Illumination and Irradiance Map |
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V-Ray Environment |
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Camera Settings - Enter a value for the subdivs (Higher values will take longer to render) Note: Enabling DOF or Motion Blur will increase render times. |
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Top View Here I want the camera to focus on the torus knot. So, in the top viewport, I position the focus planes roughly in the center of the torus knot object.
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Rendered View |
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Top View To do this you simply increase the Specify Focus value so that the focus planes are close to the object/objects you want to focus on. |
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Rendered View Note: you can animate the Specify Focus spinner. Just know that with DOF enabled you may be looking at some high render times |
![]() Motion Blur OFF |
Motion Blur |
![]() Motion Blur ON |
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Here is a more detailed explanation of V-Ray's motion blur courtesy of John O'Connell | http://www.joconnell.com |
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On the top line you have a set of 3 frames rendered with no blur in the scanline - vray would look the same. On the second line you have the scanline vector smudge. If you notice how it's working, it renders the object in place, then smudges across it based on the direction it was moving between the current frame and the previous frame. In this case frame one is wrong technically since it's not seeing how the object is moving between frames one and two. Likewise frame 3 is wrong since the object is getting some blur - its come to a total halt at frame 3. On the bottom line is vray blur which in this case is getting that the object is moving between the left and middle and sampling it as it moves - it's correct in this case. Again the second image shows it moving between the middle and right positions so vray gets it correct here too sampling again as it moves. On the last image, the sphere has come to a halt so it correctly gets no blur. |
Here's an image set to inteval 0: ![]() ![]() |
Now that's all very well and good but what it we dont want technical accuracy - where would we need vrays blur to behave like the scanline blur? Loads of places. There could be times that you need to render in the scanline and combine this with a vray render - there might be an effect that only renders in the scanline or is quicker to render in the scanline such as transparency mapped hair like hairFX or even afterburn (I know it works - its just an example). You might want to render a series of matte passes in the scanline for speed reasons. |
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