WHEN
YOU CLICK ON THE INTERFACE IMAGE YOU WILL BE TAKEN TO THE
OFFICIAL CHAOS GROUP EXPLANATION OF THAT FUNCTION.
THE PAGES YOU WILL BE TAKEN TO ARE THE OFFICIAL VRAY HELP FILES AND ARE THE PROPERTY CHAOS GROUP |
If you just received VRAY or are new to max, remember you need to set VRAY as the current renderer before you can access its settings. 1.
Open the render scene dialog box.
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THE
FOLLOWING INTERFACE IMAGES APPEAR IN ORDER FROM TOP TO BOTTOM
AS THEY DO IN 3D STUDIO MAX
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VRAY
1.5
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VRAY
Frame Buffer
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VRAY
Global Switches Note:
I often use this section to globally control displacement,
lighting and the override material.
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VRAY
Image Sampler
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VRAY Adaptive Subdivision Image Sampler |
VRAY Indirect Illumination (GI) This
is where all the magic happens. I typically will use the default
Irriadiance Map (IR Map) for primary bounces and Quasi-Monte
Carlo (QMC) for secornard bounces.
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VRAY Irradiance Map (IR MAP) The IR map is one of the methods VRAY uses to calculate global illumination. You can pick from any of the pre-defined presets or manually enter settings for a custon IR map. Suggested IR map settings... Test
Renders: Production
Renders: Mode: For stills, single frame is fine but for animations, Add to current map or Incremental add to current map works well and speeds up the IR map calculation. Under options I like to have "show calc phase checked" just so I can visually see the IR map calculation. Note: If you plan to not use an IR map in your GI calculation, these settings wil not be available. For example if you have QMC for primary and Light cache for secondary, this rollout will be replace with a QMC settings rollout followed by a LC settings rollout.
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Use this area to control the VRAY caustics in your scene. Caustics - In optics, a caustic is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface.
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This is definately an important rollout. It your environment is to high it can cause your scene to look washed out. Too low can cuase it to look dull. I find that .3 works well in most cases of course that all depends on your scene. Note: Environment light does not pass though geometry unless the geometry is transparent. If you want to use HDRI lighting simply drag the VRAY HDRI from the material editor into the open slots ("none buttons")
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I don't think I've ever used this feature so I have no meaningful insight on it at this time. Click the link on the left for a detailed explanation.
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Here you have global control over all the VRAY settings.
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Here you have global control over all the displacement settings.
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VRAY System There are lots of useful options in this rollout. For the most part I stick with the default settings. Notable Settings: Render region division: changes the bucket size. (the box that draws the pixels at render time) Region sequence: The path the buckets take when rendering the image. I prefer top to bottom but there are many options. Frame Stamp: enabling this automatically embeds useful information at the bottom of your image such as VRAY version, filename, frame #, rendertime...etc. Object
Settings: use this to enable or disable VRAY features for specific
pieces of geometry.
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ALL
CONTENT © 2006 VRAY ELITE
UNLESS NOTED OTHERWISE |
ALL
3DS MAX FILES AND TUTORIALS WERE CREATED
BY JOE PIZZINI UNLESS NOTED OTHERWISE |
VRAY
ELITE IS NOT AFFILIATED IN ANY WAY WITH CHAOS
GROUP THE MAKERS OF VRAY. VRAY ELITE.COM IS ADMINISTERED BY JOE
PIZZINI |