|
MAKING OF THE OLD GAS STATION
|
|
|
TOPICS COVERED: 1. General Scene Set Up |
![]() |
V-Ray Global Switches As always, I disable default lights since they are about as useful as a screen door on a submarine. You may want to setup a simple material to be used in the override material slot. This is useful for quickly testing lighting scenarios. |
|
|
![]() |
V-Ray Antialiasing and Global Illumination Make sure that GI is emabled by clicking the "On" checkbox. |
![]() |
V-Ray Environment Settings I enabled reflection/refraction environment override and added a V-Ray HDRI map in the slot. By doing this I dont have to fill the entire scene with geometry for the reflective objects. By using HDRI for reflections only you can easily add interesting subtle reflections that otherwise would render black or white (depending on the color of the reflection environment override). |
![]() |
V-Ray Color Mapping Settings |
|
|
![]() |
V-Ray Camera Settings - Exposeure is enabled |
![]() |
Background Sky To make sure the sky was well lit I dropped an omni in the center of the scene and excluded all objects in the scene except for the sky plane. |
![]() |
Sky Plane V-Ray Properties - Generate GI Visible in reflection and visible in refractions were enabled. |
|
|
![]() |
V-Ray Sun Settings |
![]() |
Window Diffuse Map |
![]() |
Window Reflection/Refraction Map |
![]() |
Worn/Decaying Materials This method was tedious but I was able to get a nice damaged/worn look for the material under the canopy and on the wall. |